Tuesday, December 24, 2019

The Stock Market Crash Of September 27 - 1223 Words

History Essay: Introduction The stock market crash of October 27, 1929, marked the turning point in America’s economic history. The prosperous nature of the 1920’s was no longer as America suffered its longest and most severe depression in its existence. Despite actions taken by the government to counteract the economic collapse; inevitably, the depression left 25% of America’s population unemployed and millions hungry as agricultural stocks plummeted. The practice of â€Å"Buying on the margin† exposed the flaws in America’s economic system and the consumer mindset which once was the driving point for the prosperity of the United States, now became its demise, as overproduction and under consumption occurred. Despite Hoover’s best efforts to reinvigorate the economy, it was his actions that ultimately prolonged the depression and contributed to its extent. Ultimately it was for these reasons that the Wall Street crash can be considered the catalyst for the great depression. In 1776, The Declaration of Independence declared that the United States of America should aim to enable ‘life, liberty and the pursuit of happiness’. The 1920s, or the â€Å"jazz age† seemed to be the period in America’s history where this aim, in an economic sense, was fulfilled. Despite beginning and ending with recessions, the 1920s ultimately are considered a decade of unrivalled prosperity. In this decade the Gross National Product rose from $73.3 billion in 1920, to $104.4 billion in 1929, reflectingShow MoreRelatedEssay on The Great Crash of 1929 and The Panic of 20081323 Words   |  6 Pagesthe automobile industry was rising and vehicles were becoming more affordable. The end of World War I was also having a positive effect on the American economy. The events leading to the crash of ’29 were recognizable and now as economists look back some ask how did we as a nation not see this coming? The actual crash did not occur overnight, it lasted over the span of five days, days that America will never forget. America had just implemented an installment plan which allowed people to buy goodsRead MoreThe Legacy Of The United States925 Words   |  4 PagesIt was a time of extremes for most, uncertainty, poverty and worry. The United States was in a depression. Many factors resulted in the stock market crash of 1929; however, the outcome was universal. People were without homes, Unemployment soared and most could not provide the necessities for the survival of their families. The depression affected social and cultural aspects of the American life. In times of such crisis, the public can only look for a savior. America looked to their leaders to saveRead MoreChristopher Columbus : What It America?983 Words   |  4 Pagesthe National Archives in Washington, D.C. Sep. 17th 1787 Constitution The U.S. Constitution established America’s government and basic but very important laws, and guaranteed certain rights for the people of The United States. It was signed on September 17, 1787, in Philadelphia, as George Washington president. Under America’s first official document of the government. The national government was weak and states were being ran like their own countries. At the 1787 convention, we devised a planRead MoreThe Dust Bowl Of The Great West1172 Words   |  5 Pages Lucia Martinez Professor Kim Wombles English 1302 September 21, 2015 The Dust Bowl Imagine a great wall closing in on you with nowhere to run. Imagine sweeping a floor of sand that will never go away. Imagine having a terrible cough that leaves your throat irritated and raw to the point where you are coughing up blood. Imagine the disappointment of realizing a possible rain cloud is really a wall of dust rushing your way. For people living in the Midwest during the 1930s this wasRead MoreMicrosoft Corporation: Computer Software, Electronics and Personal Computers1845 Words   |  8 Pages11% in July’s earnings. The biggest reason for this is because of Microsoft’s new line of tablets, the surface, falling fall short of expectation after much investment by Microsoft into this product line. The loss in revenue from the peak of the stock price in April to now, can be attributed to the lack of competition in Microsoft’s new gaming console, the Xbox One. Microsoft recently have decided to sell the console without their web-camera li ke, body tracking â€Å"Kinect† camera. The reason forRead More FDR The First Hundred Days Essay1672 Words   |  7 Pagessituation from President Herbert Hoover. While it is hard to pinpoint the exact date that the depression started, the stock market crash of 1929 is the major signpost. In October of 1929, the New York Stock Exchange lost fifty billion dollars and the leading industrial stocks in the United States had lost forty percent of their value (Watkins 40). The ten years following the crash constitute the span of the Great Depression. While it is certain that it hit the poor and working class the hardestRead MoreComparing Recession to Great Depression Essay3134 Words   |  13 Pageschallenges unemployment presented, consumer self-confidence, the decline in home values, and an ever-increasing federal debt were also prominent problems. The causes of the Great Depression are more obvious than those of the recession, being the stock market crash of 1929, bank fa ilures, and the notorious Smoot-Hawley Tariff. The causes of the 2008 recession can be tied to the dangerous sub-prime loans, the decisions of the Federal Reserve, and again, the failure of banks and the economic stimulus planRead MoreThe Great Depression Essay1585 Words   |  7 Pagesinvesting in the stock market in order to make big money. Many of the new, expensive things that people purchased were bought on credit. People even bought stocks â€Å"on margin,† which means with borrowed money. All this extravagance would soon disappear and everything people bought on credit or margin would soon come back to haunt them. October 29, 1929, what would later be known as â€Å"Black Tuesday,† was the day that the stock market crashed and The Great Depression started. The stock market prices had continuallyRead MoreRole of Federal Reserve in Casuing the Great Depression Essay1860 Words   |  8 Pagesof the United States, was created on December 23, 1913, with the enactment of the Federal Reserve Act, primarily in response to a series of financial panics in 1907. The Fed had being in existence for 15 years before the stock market crush in 1929. It was the most devastating market crush in the history of the United States and signaled the beginning of a decade long Great Depression that affected all Western industrialized countries . The primary responsibility of the Federal Reserve was to act asRead MoreLehman Brothers : Financial Crisis Essay1024 Words   |  5 PagesThe Multimillionaire Men of Lehman Brothers On September 15, 2008, Lehman Brothers filed for bankruptcy. With $639 billion in assets and $619 billion in debt, Lehman s bankruptcy filing was the largest in history, as its assets far surpassed those of previous bankrupt giants such as WorldCom and Enron. Lehman was the fourth-largest U.S. investment bank at the time of its collapse, with 25,000 employees worldwide. The consequences for the world economy were extreme. Lehman’s fall contributed

Monday, December 16, 2019

Toyota vs Honda †Other Financial Analysis Free Essays

4. Other financial and non-financial analysis This section objective is to compare significant financial and non-financial information and identify risks reported in Toyota’s and Honda’s 2010 Annual Report, Notes to the Financial Statements, Company Official Websites, Bloomberg and Thompson Reuters; which are not reflected in our financial ratio analysis and might have a significant impact in our investment decision making process. Dividends Payments and Dividend Yield Cash dividends per share| | | | Year| 31/03/2008| 31/03/2009| 31/03/2010| Company| | | | Toyota| | ? 140. We will write a custom essay sample on Toyota vs Honda – Other Financial Analysis or any similar topic only for you Order Now 00 | ? 100. 00 | ? 45. 00 | Honda| | ? 86. 00 | ? 63. 00 | ? 38. 00 | | | | | | | | | | | Estimated dividend yield* %| | | | Year| 31/03/2008| 31/03/2009| 31/03/2010| Toyota| | 2. 82%| 3. 18%| 1. 20%| Honda| | 3. 02%| 2. 74%| 1. 15%| | | | | | * A financial ratio that shows how much a company pays out in dividends each year relative to its share price. The dividend yield is the return on investment for a stock. | Toyota has been paying higher dividends per share over the three financial years ended at March, 31st. In addition, the dividend yield calculation shows that Toyota has been providing a higher ROI for its shareholders stocks investment in 2009 and 2010. Contractual Obligations Contractual Obligations* | | | | | | | | | | | | | Payments due by period (Yen – Million)| | | Less than 1 year| 1 to 3 years| 3 to 5 years| 5 years and after| Total| Toyota| ? 5,544,923 | ? 4,271,809 | ? 1,477,862 | ? 1,345,294 | ? 12,639,888 | Honda| ? 2,086,970 | ? 1,680,539 | ? 781,779 | ? 135,967 | ? 4,685,255 | Ratio Toyota over Honda| 2. 66 | 2. 54 | 1. 9 | 9. 89 | 2. 70 | | | | | | | * Includes short and long term borrowings, capital and operating leases, interest payments and contributed defined benefit pension plans. | The above mentioned analysis is meant to understand the future obligations Toyota and Honda have in regards to their future earnings. For Example, for every ? 1 million earned in the 2011 financial year by Toyota, the company is committed to pay its contractual obligations of ? 26 6,000, while, for the same ? 1 million Honda 2011 financial year earnings, the company is only committed to pay ? 100,000. This means that Honda would have more earnings to spare for future business developments and dividend payments. Net Revenue Geographic Segmentation Net Revenues Geographic Segmentation| | | | Yen in Millions | | Toyota| %| Honda| %| Japan| ? 7,314,813 | 39%| ? 1,577,318 | 18%| North America| ? 5,583,228 | 29%| ? 3,736,447 | 44%| Europe| ? 2,082,671 | 11%| ? 764,785 | 9%| Asia| ? 2,431,648 | 13%| ? 1,543,397 | 18%| Others| ? 1,538,613 | 8%| ? 957,227 | 11%| | ? 18,950,973 | 100%| ? 8,579,174 | 100%| The table above shows the concentration % of Toyota and Honda Net Revenue by geographical segmentation. Toyota top net revenue segments contribution comes from Japan at 39%, followed by North America 29% and Asia 13%; while, Honda top net revenue segments comes from North America 44%, Asia and Japan are tied with 18%. Knowing that Japan was hit by a Tsunami in the first quarter of 2011; in our opinion, this natural catastrophic event will adversely affect Toyota net revenue in Japan for the upcoming financial year. This means that Honda overall, will probably have a more stable stream of revenue from the North America and Asia regions to support its operations. How to cite Toyota vs Honda – Other Financial Analysis, Papers

Saturday, December 7, 2019

Computer games free essay sample

From the early ages of life, humans like other animals played games with each other. Humans played games to relax, build social bonds, increase social status, develop skills and dominance and so on. Since humans have higher brain power than other animals, man kind developed these playing habits into organized games. After the development of the computer, some developers saw the potential of developing games as a means of entertainment. Soon computer games evolved and software companies started to develop games. At first critics used to say that computer games did not do any good to humans. They went as far as saying that computer games promote violence and made children neglect more important work. This was not a totally false accusation, but like many stories there are two sides to this story as well. The first computer games came out as pure sources of entertainment. Needless to say the early computer game did not have the class, elegance or technology of todays computer games. Early personal computer games often needed a keyboard for gameplay, or more commonly, required the user to buy a separate joystick with at least one buttons. Many modern computer games allow or require the player to use a keyboard and a mouse simultaneously. A few of the most common game controllers are gamepads, mouses, keyboards, and joysticks. Video games typically use additional means of providing interactivity and information to the player. Audio is almost universal, using sound reproduction devices, such as speakers and headphones. Other feedback may come via haptic peripherals, such as vibration or force feedback, with vibration sometimes used to simulate force feedback. In the early days of cartridge consoles, they were sometimes called TV games. (http://en. ikipedia. org/wiki/Computer_game). CAUSES OF COMPUTER GAMES: Like related forms of media, computer and video games have been the subject of frequent controversy and censorship, due to the depiction of graphic violence, sexual themes, Advergaming (a form of advertising in games), consumption of illegal drugs, consumption of alcohol or tobacco, propaganda, or profanity in some g ames. Among others, critics of video games sometimes include parents groups, politicians, organized religion groups, and other special interest groups, even though all of these can be found in all forms of entertainment and media. Various games have been accused of causing addiction to such and even violent behavior. Moreover, it appears to be a question of age. Since these art forms have been around longer, the backlash against them occurred farther in the past, beyond the remembrance of todays youth. We have lots of violence in multiple media, including TV, movies, video games and music, and that violence does affect kids. There’s a tendency to discount that as significant. For example, there’s some evidence that some of these video games actually teach kids weapon-related skills. Dr. Anderson and colleagues have shown that playing a lot of violent video games is related to having more aggressive thoughts, feelings, and behaviors (Anderson Bushman, 2001). Furthermore, playing violent games is also related to children being less willing to be caring and helpful towards their peers. Importantly, research has shown that these effects happen just as much for non-aggressive children as they do for children who already have aggressive tendencies. One study found that kids who spend more time playing violent video games are more hostile and more likely to argue than other teens. Children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, according to a scientific study (Anderson Bushman, 2001). The effect of video game violence in kids is worsened by the games’ interactive nature. In many games, kids are rewarded for being more violent. The act of violence is done repeatedly. The child is in control of the violence and experiences the violence in his own eyes (killings, kicking, stabbing and shooting). This active participation, repetition and reward are effective tools for learning behavior. Indeed, many studies seem to indicate that violent video games may be related to aggressive behavior (such as Anderson Dill, 2000; Gentile, Lynch Walsh, 2004). However, the evidence is not consistent and this issue is far from settled. Many experts including Henry Jenkins of Massachusetts Institute of Technology have noted that there is a decreased rate of juvenile crime whch coincides with the popularity of games such as Death Race, Mortal Kombat, Doom and Grand Theft auto. He concludes that teenage players are able to leave the emotional effects of the game behind when the game is over. Indeed there are cases of teenagers who commit violent crimes who also spend great amount of time playing video games such as those involved in the Columbine and Newport cases. It appears that there will always be violent people, and it just so happen that many of them also enjoy playing violent video games. Academic achievement may be negatively related to over-all time spent playing video games. Studies have shown that the more time a kid spends playing video games, the poorer is his performance in school. (Anderson Dill, 2000; Gentile, Lynch Walsh, 2004). A study by Argosy Universitys Minnesota School on Professional Psychology found that video game addicts argue a lot with their teachers, fight a lot with their friends, and score lower grades than others who play video games less often. (www. raisesmartkid. com)